Good to hear from you, I wondered how you were doing. I've been a fan of yours since I stumbled upon Eklan Tor - I got to say it's the neatest indie vr game I've ever played to the point it inspired me to work on my own hidden object game. You're incredibly talented and I love your style. Hope your new game will see the light of day <3
Absolute gem of a game. Best $2 spent. Over too soon.
I've just changed to the Quest 2 (having played it on the Index) and wondered if there any plans to Questifiy it? I guess that's a lot of rework if you've based it on the Steam dev kit?
Glad you enjoyed it! I don't plan on updating this game for other systems, but I do plan on having the new game work for all the systems that are popular when it comes out.
It's coming along fairly well. I have the story thought out, and did a bunch of coding in the spring. I have four levels done, but they really are mostly for introducing gameplay functionality and getting people into the world story wise. I'm pretty happy with it so far and looking forward to people getting to play it.
That's good to hear. If you need any beta testing in the future, you can reply to this message anytime to get in touch. For the record, I have an Oculus Rift S.
Spotted this on Steam yesterday but decided to buy it here. Lovely experience. The art is very cute and it looks gorgeous on a Valve Index. Solid performance too (some slight frame drops at 120 Hz, but 90 Hz ran perfectly on my 1080 Ti).
Some minor bugs/issues I encountered while playing the game:
The controller models looked like Vive controllers, but with a floating/intersecting Index controller layout (similar to joehonkie's screenshot below).
At some point, after opening one of the buildings (maybe the bakery, can't remember) it did not close fully, and I was unable to open it again. I tried to reproduce this bug with other buildings, but I couldn't find a way.
After clicking the fan, the found object notification remained visible whenever the building was open.
I did not find the tourist center monster's hints to be very helpful, and it was sometimes unclear whether he was simply rambling or actually directing me to look in a particular place. I did eventually find everything on my own, except for the neon sun (looked that one up on YouTube).
Overall, I enjoyed the game a lot, and it makes me want to play and create more hidden object games in VR. Looking forward to Under a Juniper Sky.
Thanks for the report on the bugs you found, I'll look into them. Probably can't help with the Index controller bug, since I don't own one of those. I'm actually pleasantly surprised it works on that at all.
For what it's worth, I'd be happy to assist with testing if you ever decide to add official Index support. But I can understand if you'd rather not get into it when you don't have one yourself.
Ah. Ages ago I owed you a screenshot for some errors I was seeing. I am getting back to you months (a year?) later with them as they exist in the current build. I still LOVE THIS and am fully eager to give you another three bucks when it hits steam. And I look forward to more interactive diorama fun.
This is a fantastic little demo which is great in its own right. One observation - it was pretty frustrating to find the last object (which for me was the neon sun, for other people it might have been other objects). I scoured the map for it for the same amount of time it took me to find the other objects. And I ended up looking for it on Youtube. So you might want to introduce some sort of hint mechanic to prevent player frustration. What engine did you use to develop it?
Thanks, I'm glad you liked it! I should be putting up an updated version of the game soon, and it does have a simple hint system. It'll also have a quick teaser for Under a Juniper Sky included. As for the engine, I'm using Unity. It's really very nice, and there's tons of tutorials and help online for people who want to get into making games.
This is fantastic! Perhaps do a little more :) randomise locations for items and a timer to try and beat your own score finding them (as well as current zen mode). Regardless though this is the absolute best mini vr town I have seen.
By pressing the button on the controller, a pointer line should turn on. By touching that line to the 'start game' button, that button should be selected. Then by releasing the button on the controller, the game should progress to the next scene. I hope this helps.
Really enjoyed this, played on Rift S and it worked perfectly. I love the relaxing pace and the music made me start swaying and moving my hands haha. Can't wait for Under A Juniper Sky.
This is ADORABLE. I loved it. Your controller models were kind of messed up (buttons off-center and clipping into the model) but it didn't affect the game at all and I loved it.
We're looking into the potential of offering A Shopping Trip to Eklan Tor within our VR LBE facilities across Canada, the U.S. and Costa Rica. If you would be interested in discussing further, please reach out to content@ctrlv.ca.
Great work and thanks for your time and consideration!
This is hands down one of the best uses of VR I've experienced. The concept could, and definitely should, be scaled and applied to so many different themes and worlds. I'm looking forward to seeing where it goes!
Fantastic experience, found everything but the neon sign... that was staring me straight in the face. A full game based on this concept would be amazing.
This is easily one of my favourite VR experiences I've had. There's an incredible amount of polish in the animations, interactions and visual style you've developed, and I can tell that probably took a lot of time and effort! I can't wait for the full game, it will be an instant buy from me :D
To the right you should see instructions. They're different between Vive and Rift, but basically they tell you the button to press to select things from a distance. Then point the controller at the Start Game button, then release the button. That should work, reply if it doesn't.
I did have a hidden object game that's 3D but non-VR that I never finished.You can see a screenshot at http://www.feverdream.org/unity-01.html. I might go back to it sometime if there's interest.
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fell in love with this setting after playing this on steam, sad that i can't find any updates for the sequel
(2) Under a Juniper Sky (@DistantChrome) / X but they haven't updated sins 2021
Sorry about that, got a bit burned out. Still working on it, but no ETA.
Good to hear from you, I wondered how you were doing. I've been a fan of yours since I stumbled upon Eklan Tor - I got to say it's the neatest indie vr game I've ever played to the point it inspired me to work on my own hidden object game. You're incredibly talented and I love your style. Hope your new game will see the light of day <3
God to hear that you are still working on it. A shopping Trip to Eklan Tor was a real blast to play. Really unique and fun VR game.
Love this game. Was bummed out there's no sequel, my wife is having a blast. Would pay full price for more content. Hope you do more!
No pressure, thank you for the game you've made so far, and best of luck for the future! Take care of yourself xx
this isnt good for the economy
Played this awhile back. Love it. It was just a nice relaxing game to play
Is the game name a homage to Yokohama kaidashi kikou, by any chance?
It is. I absolutely love that manga.
Absolute gem of a game. Best $2 spent. Over too soon.
I've just changed to the Quest 2 (having played it on the Index) and wondered if there any plans to Questifiy it? I guess that's a lot of rework if you've based it on the Steam dev kit?
Glad you enjoyed it! I don't plan on updating this game for other systems, but I do plan on having the new game work for all the systems that are popular when it comes out.
Hey! How's development for Juniper Sky going? I've been looking forward to playing it ever since I played Elkan Tor about a year ago.
It's coming along fairly well. I have the story thought out, and did a bunch of coding in the spring. I have four levels done, but they really are mostly for introducing gameplay functionality and getting people into the world story wise. I'm pretty happy with it so far and looking forward to people getting to play it.
That's good to hear. If you need any beta testing in the future, you can reply to this message anytime to get in touch. For the record, I have an Oculus Rift S.
Spotted this on Steam yesterday but decided to buy it here. Lovely experience. The art is very cute and it looks gorgeous on a Valve Index. Solid performance too (some slight frame drops at 120 Hz, but 90 Hz ran perfectly on my 1080 Ti).
Some minor bugs/issues I encountered while playing the game:
Overall, I enjoyed the game a lot, and it makes me want to play and create more hidden object games in VR. Looking forward to Under a Juniper Sky.
Thanks for the report on the bugs you found, I'll look into them. Probably can't help with the Index controller bug, since I don't own one of those. I'm actually pleasantly surprised it works on that at all.
For what it's worth, I'd be happy to assist with testing if you ever decide to add official Index support. But I can understand if you'd rather not get into it when you don't have one yourself.
Ah. Ages ago I owed you a screenshot for some errors I was seeing. I am getting back to you months (a year?) later with them as they exist in the current build. I still LOVE THIS and am fully eager to give you another three bucks when it hits steam. And I look forward to more interactive diorama fun.
Interesting! I wonder if that just happens on the Rift S. I have a regular Rift and I haven't seen this.
This is a fantastic little demo which is great in its own right. One observation - it was pretty frustrating to find the last object (which for me was the neon sun, for other people it might have been other objects). I scoured the map for it for the same amount of time it took me to find the other objects. And I ended up looking for it on Youtube. So you might want to introduce some sort of hint mechanic to prevent player frustration.
What engine did you use to develop it?
Thanks, I'm glad you liked it! I should be putting up an updated version of the game soon, and it does have a simple hint system. It'll also have a quick teaser for Under a Juniper Sky included. As for the engine, I'm using Unity. It's really very nice, and there's tons of tutorials and help online for people who want to get into making games.
This is fantastic! Perhaps do a little more :) randomise locations for items and a timer to try and beat your own score finding them (as well as current zen mode). Regardless though this is the absolute best mini vr town I have seen.
Doesn't start, i click in "start game" and nothing happens, nothing i do works :(
By pressing the button on the controller, a pointer line should turn on. By touching that line to the 'start game' button, that button should be selected. Then by releasing the button on the controller, the game should progress to the next scene. I hope this helps.
no, even with the controller isnt works :(
Really enjoyed this, played on Rift S and it worked perfectly. I love the relaxing pace and the music made me start swaying and moving my hands haha. Can't wait for Under A Juniper Sky.
I'm really glad you enjoyed it!
I havent tested it yet but does this work on the oculus quest as well or is primarily for wired headsets?
I'm afraid I haven't tested it on the Oculus Quest. You could always give it a go and see if it works. Let me know if it does.
Played this at my local VR Cafe and I loved loved loved it! I was so sad when I got to the end. As a gamer who doesn't like fps this was awesome!!! ❤
I'm glad you liked it! I plan on updating it soon, then moving onto Under a Juniper Sky, the one with multiple locations and a story.
This is ADORABLE. I loved it. Your controller models were kind of messed up (buttons off-center and clipping into the model) but it didn't affect the game at all and I loved it.
Glad you liked it. Haven't run into the problem you mentioned, but I'll keep my eyes open for it. What were you using, a Vive or an Oculus Rift?
Rift S. If I can get a screengrab later, I will do so.
Hello Shannon,
We're looking into the potential of offering A Shopping Trip to Eklan Tor within our VR LBE facilities across Canada, the U.S. and Costa Rica. If you would be interested in discussing further, please reach out to content@ctrlv.ca.
Great work and thanks for your time and consideration!
James
C.O.O. - Ctrl V Inc.
CtrlV.ca
I really enjoyed this! A nice, chill experience. The snippets of lore were intriguing and I'd definitely be interested in playing a longer version.
For any Rift users reading: this works fine with OpenComposite if you don't want to use SteamVR.
Really amazing.Could be for ar or vr.I hope it hits the market.Its a bust.
This is hands down one of the best uses of VR I've experienced. The concept could, and definitely should, be scaled and applied to so many different themes and worlds. I'm looking forward to seeing where it goes!
Fantastic experience, found everything but the neon sign... that was staring me straight in the face. A full game based on this concept would be amazing.
This is easily one of my favourite VR experiences I've had. There's an incredible amount of polish in the animations, interactions and visual style you've developed, and I can tell that probably took a lot of time and effort! I can't wait for the full game, it will be an instant buy from me :D
Thanks! I haven't gotten many responses about the game, so I'm really glad to hear you like it.
This is amazing! I've been waiting for something like this since I first tried VR. Incredibly excited for the full game.
Thanks! Hearing something like that really encourages me to keep working at it.
How do you open the game? Its in a .rar file...
Which this game VERY much sparks my interest just I can't play it. Because it is a .rar file?
You can unpack .rar files with WinRar. This software can be downloaded from https://www.rarlab.com/download.htm.
Thank You!
Great Graphics
cant click play for PC
Did you try the solution below?
I'm just stuck on the start page can't click to play or anything
To the right you should see instructions. They're different between Vive and Rift, but basically they tell you the button to press to select things from a distance. Then point the controller at the Start Game button, then release the button. That should work, reply if it doesn't.
I've afraid there not a non-VR version of this game on the horizon. Maybe after Juniper Sky is done I might consider it, but that's a few years out.
any chance of a non-vr version?
yes
timeline?
I did have a hidden object game that's 3D but non-VR that I never finished.You can see a screenshot at http://www.feverdream.org/unity-01.html. I might go back to it sometime if there's interest.
wow, yes interest intensified.